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	<title>Comments for doug-swisher.net</title>
	<atom:link href="http://doug-swisher.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://doug-swisher.net</link>
	<description>Software, Wetware, Games, and Life</description>
	<lastBuildDate>Tue, 07 Dec 2010 13:14:51 +0000</lastBuildDate>
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		<title>Comment on Tower Defense games in flash and silverlight by Games</title>
		<link>http://doug-swisher.net/2008/12/05/tower-defense-games-in-flash-and-silverlight/#comment-39</link>
		<dc:creator><![CDATA[Games]]></dc:creator>
		<pubDate>Tue, 07 Dec 2010 13:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://doug-swisher.net/?p=152#comment-39</guid>
		<description><![CDATA[As we&#039;re on Tower Defense games in flash and silverlight  doug-swisher.net, In earlier days, the most popular form of video games was computer games. Initially, computer games were essentially computer-controlled. Players would interact with the device to achieve predetermined targets and goals. Video games too are a form of computer games wherein a video display with interactive and vibrant visuals is the main focus. The display itself is designed to provide a player with feedback as the game continues.]]></description>
		<content:encoded><![CDATA[<p>As we&#8217;re on Tower Defense games in flash and silverlight  doug-swisher.net, In earlier days, the most popular form of video games was computer games. Initially, computer games were essentially computer-controlled. Players would interact with the device to achieve predetermined targets and goals. Video games too are a form of computer games wherein a video display with interactive and vibrant visuals is the main focus. The display itself is designed to provide a player with feedback as the game continues.</p>
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		<title>Comment on Genealogy data model from 30,000 feet by Marine Paint :</title>
		<link>http://doug-swisher.net/2008/08/09/genealogy-data-model-from-30000-feet/#comment-29</link>
		<dc:creator><![CDATA[Marine Paint :]]></dc:creator>
		<pubDate>Mon, 01 Nov 2010 03:53:29 +0000</pubDate>
		<guid isPermaLink="false">http://dougswisher.wordpress.com/?p=17#comment-29</guid>
		<description><![CDATA[Family Trees are very interesting to know specially if you have a large extended family                              ::]]></description>
		<content:encoded><![CDATA[<p>Family Trees are very interesting to know specially if you have a large extended family                              ::</p>
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		<title>Comment on When are two HashSets equal? by WillieNY</title>
		<link>http://doug-swisher.net/2008/09/05/when-are-two-hashsets-equal/#comment-28</link>
		<dc:creator><![CDATA[WillieNY]]></dc:creator>
		<pubDate>Sun, 24 Jan 2010 21:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://dougswisher.wordpress.com/?p=109#comment-28</guid>
		<description><![CDATA[You have great blog and this post is good!
---
best regards, Greg]]></description>
		<content:encoded><![CDATA[<p>You have great blog and this post is good!<br />
&#8212;<br />
best regards, Greg</p>
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		<title>Comment on Tower Defense games in flash and silverlight by Luke Alexander</title>
		<link>http://doug-swisher.net/2008/12/05/tower-defense-games-in-flash-and-silverlight/#comment-25</link>
		<dc:creator><![CDATA[Luke Alexander]]></dc:creator>
		<pubDate>Tue, 06 Oct 2009 16:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://doug-swisher.net/?p=152#comment-25</guid>
		<description><![CDATA[Cool! I&#039;d love to work on one, but gotta studay them first. Silverlight games looks great! :)]]></description>
		<content:encoded><![CDATA[<p>Cool! I&#8217;d love to work on one, but gotta studay them first. Silverlight games looks great! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on You know your port is in trouble when&#8230; by Mark Schreiber</title>
		<link>http://doug-swisher.net/2008/09/16/you-know-your-port-is-in-trouble-when/#comment-24</link>
		<dc:creator><![CDATA[Mark Schreiber]]></dc:creator>
		<pubDate>Sat, 21 Feb 2009 13:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://dougswisher.wordpress.com/?p=123#comment-24</guid>
		<description><![CDATA[Speaking as one of the architects of BioJava I would say I agree and don&#039;t agree.

Generating bytecode on the fly can be very good if you do it right and a major headache if you don&#039;t.

The primary reason to use it and not reflection is that bytecode generation is super fast and reflection is ungodly slow.

The main reason not to use it is very few people understand it.]]></description>
		<content:encoded><![CDATA[<p>Speaking as one of the architects of BioJava I would say I agree and don&#8217;t agree.</p>
<p>Generating bytecode on the fly can be very good if you do it right and a major headache if you don&#8217;t.</p>
<p>The primary reason to use it and not reflection is that bytecode generation is super fast and reflection is ungodly slow.</p>
<p>The main reason not to use it is very few people understand it.</p>
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	<item>
		<title>Comment on Tower Defense games in flash and silverlight by Eli</title>
		<link>http://doug-swisher.net/2008/12/05/tower-defense-games-in-flash-and-silverlight/#comment-23</link>
		<dc:creator><![CDATA[Eli]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 18:40:40 +0000</pubDate>
		<guid isPermaLink="false">http://doug-swisher.net/?p=152#comment-23</guid>
		<description><![CDATA[Hello,

I have writen a small version of tower defense with silverlight as well:),

I bet there still a lot to improve:)

If you have to time tell me what you think.]]></description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I have writen a small version of tower defense with silverlight as well:),</p>
<p>I bet there still a lot to improve:)</p>
<p>If you have to time tell me what you think.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Breaking CAPTCHA by hribek</title>
		<link>http://doug-swisher.net/2008/10/19/breaking-captcha/#comment-21</link>
		<dc:creator><![CDATA[hribek]]></dc:creator>
		<pubDate>Sun, 21 Dec 2008 09:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://dougswisher.wordpress.com/?p=143#comment-21</guid>
		<description><![CDATA[Nice example of social engineering (?). They probably use it with some genetic algorightms &amp; neural nets ...]]></description>
		<content:encoded><![CDATA[<p>Nice example of social engineering (?). They probably use it with some genetic algorightms &amp; neural nets &#8230;</p>
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		<title>Comment on Finding and flipping a DNA sequence with BioSharp by hribek</title>
		<link>http://doug-swisher.net/2008/09/23/finding-and-flipping-a-dna-sequence-with-biosharp/#comment-20</link>
		<dc:creator><![CDATA[hribek]]></dc:creator>
		<pubDate>Sun, 21 Dec 2008 09:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://dougswisher.wordpress.com/?p=128#comment-20</guid>
		<description><![CDATA[it&#039;s substring not subsequence see http://en.wikipedia.org/wiki/Subsequence#Substring_vs._subsequence]]></description>
		<content:encoded><![CDATA[<p>it&#8217;s substring not subsequence see <a href="http://en.wikipedia.org/wiki/Subsequence#Substring_vs._subsequence" rel="nofollow">http://en.wikipedia.org/wiki/Subsequence#Substring_vs._subsequence</a></p>
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		<title>Comment on Tower Defense games in flash and silverlight by Devin Rose</title>
		<link>http://doug-swisher.net/2008/12/05/tower-defense-games-in-flash-and-silverlight/#comment-18</link>
		<dc:creator><![CDATA[Devin Rose]]></dc:creator>
		<pubDate>Sat, 06 Dec 2008 20:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://doug-swisher.net/?p=152#comment-18</guid>
		<description><![CDATA[Hi Doug,

I just wanted to say thanks for mentioning my game (Mountain Pass TD).

It is the first game I have ever completed and &quot;released&quot; (though many have been &quot;started&quot;), and the first application I have written in Silverlight.

Let me know if you have any questions about making a Silverlight game (and specifically a tower defense one).  You already know C# it seems, so you are in good shape!]]></description>
		<content:encoded><![CDATA[<p>Hi Doug,</p>
<p>I just wanted to say thanks for mentioning my game (Mountain Pass TD).</p>
<p>It is the first game I have ever completed and &#8220;released&#8221; (though many have been &#8220;started&#8221;), and the first application I have written in Silverlight.</p>
<p>Let me know if you have any questions about making a Silverlight game (and specifically a tower defense one).  You already know C# it seems, so you are in good shape!</p>
]]></content:encoded>
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	<item>
		<title>Comment on You know your port is in trouble when&#8230; by openlandscape</title>
		<link>http://doug-swisher.net/2008/09/16/you-know-your-port-is-in-trouble-when/#comment-16</link>
		<dc:creator><![CDATA[openlandscape]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 08:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://dougswisher.wordpress.com/?p=123#comment-16</guid>
		<description><![CDATA[Generating byte code on the fly is VERY BAD and it IS bad code for several reasons. Why on earth would they want to generate byte code?

Couldn&#039;t they just have used something more comprehensible and better maintainable like reflection? There must be a better way of doing this...]]></description>
		<content:encoded><![CDATA[<p>Generating byte code on the fly is VERY BAD and it IS bad code for several reasons. Why on earth would they want to generate byte code?</p>
<p>Couldn&#8217;t they just have used something more comprehensible and better maintainable like reflection? There must be a better way of doing this&#8230;</p>
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